Okay - I think you need to change your thinking about how to approach this project as it feels like you're getting trapped by the idea of 'buildings', as opposed to thinking about how you might use the same process as your artist to inspire 'forms' that might then become buildings.
You said when we spoke today how your artist takes very ordinary domestic things and then transforms them into 'special' objects. It's a little bit like 'Lego bricks' - only the Lego bricks are found objects, like saucepans, or woks etc. Let's imagine that your artist wants to make a church or temple; perhaps we would take an ordinary thing we associate with a church, so one or some of these:
Then you perhaps turn one or some of these objects in very simple silhouettes or basic outlined-shapes... you then bring these individual shapes (Lego bricks!) into Photoshop and you combine them together until you create elements, shapes and forms - a bit like this exercise you did with Simon:
So - you start with one of your silhouettes and you work with it simply (like these examples from Shannon) until you create a series of variations that begin to 'feel' architectural. You have to remember that buildings can look like this:
It seems like you're stuck 'starting with buildings' when you need to begin more simply with 'shapes' and 'find the architecture' afterwards.
So this is my advice for you to get moving quickly: decide on types of buildings with specific functions: library, theatre, school, hospital, cathedral (etc). Then create lists of all the ordinary objects that associate with that building and its function. Turn some or one of those objects into a simplified silhouette or 'lego brick' - and then use that shape to create 'nests' of forms - you can shrink the objects, enlarge the objects, rotate the objects, flip the objects - do whatever you like, but start very simple, and build up to more complex collections. Once you've got some promising forms, select one or two and start detailing them... I think you will soon create some unpredictable, fascinating forms! Onwards, Ting! :)
OGR 22/11/2018
ReplyDeleteHey Ting...
Okay - I think you need to change your thinking about how to approach this project as it feels like you're getting trapped by the idea of 'buildings', as opposed to thinking about how you might use the same process as your artist to inspire 'forms' that might then become buildings.
You said when we spoke today how your artist takes very ordinary domestic things and then transforms them into 'special' objects. It's a little bit like 'Lego bricks' - only the Lego bricks are found objects, like saucepans, or woks etc. Let's imagine that your artist wants to make a church or temple; perhaps we would take an ordinary thing we associate with a church, so one or some of these:
https://www.sporcle.com/games/PrincessMartell/liturgical-objects
Then you perhaps turn one or some of these objects in very simple silhouettes or basic outlined-shapes... you then bring these individual shapes (Lego bricks!) into Photoshop and you combine them together until you create elements, shapes and forms - a bit like this exercise you did with Simon:
https://shannonfisheranimation.blogspot.com/2018/11/what-if-metropolis-city-of-formen.html
So - you start with one of your silhouettes and you work with it simply (like these examples from Shannon) until you create a series of variations that begin to 'feel' architectural. You have to remember that buildings can look like this:
http://architecturediary.org/newyork/events/10511
or like this:
https://www.treehugger.com/green-architecture/arboskin-pavilion-made-bioplastics-itke.html
or like this:
https://dornob.com/vintage-metabolism-original-prefab-modular-capsule-tower/
or like this:
https://archidialog.com/2011/05/24/the-bubble-pebbles-architecture-trend/
It seems like you're stuck 'starting with buildings' when you need to begin more simply with 'shapes' and 'find the architecture' afterwards.
So this is my advice for you to get moving quickly: decide on types of buildings with specific functions: library, theatre, school, hospital, cathedral (etc). Then create lists of all the ordinary objects that associate with that building and its function. Turn some or one of those objects into a simplified silhouette or 'lego brick' - and then use that shape to create 'nests' of forms - you can shrink the objects, enlarge the objects, rotate the objects, flip the objects - do whatever you like, but start very simple, and build up to more complex collections. Once you've got some promising forms, select one or two and start detailing them... I think you will soon create some unpredictable, fascinating forms! Onwards, Ting! :)
Thank you very much, Phil! ^ ^
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